One Way Out balance adjustments

Hey everybody, Josh here! In the week since One Way Out was released, it’s been incredible to see you all working together to escape the ship.

I’ve heard from lots of you that this mode takes too long and is too difficult. With this feedback, we’ve gone back and made some balance adjustments to make this mode easier to complete + take less time.

 

Less Powerful Plants

We’ve made the evil plants less powerful in a few areas. Their fire rate and accuracy have decreased. Additionally, we’ve lowered their health, making it easier to knock them out. If you’re looking for a greater challenge, increase the mode difficulty to increase the fire rate, accuracy, and health of the evil plants.

 

Increased Player Health

By default, all players now have an extra 50 health, allowing them to take more hits before getting knocked out.

 

Laser Quality Of Life Improvements

Immunity Time

When a laser turns on, it now waits a split second before it actually begins to knock players out. This will prevent scenarios where a laser knocked you out, even though it appeared you were not touching it.

Path Preview

When lasers are off, they now project a dotted line showing their path. This makes it easier to see what you should be looking out for!


With these improvements, One Way Out should now be a much more enjoyable experience. If the game is too easy or too difficult for you, you can adjust the difficulty when setting up your game options.

Let me know what you all think, and thanks so much!