Changes to Tag: Domination

I released Tag: Domination yesterday. Thanks for being among the first to try it out. I heard a lot of your feedback. Many of your students thought the mode was too confusing & frustrating.

I’ve taken your feedback and made some major changes that make it a completely different mode.

More Energy Per Question

The biggest piece of feedback I heard was that it took far too many questions to be able to move. I’ve significantly increased the amount of energy gained per question, allowing students to move for a longer period of time.

No More Cash

When you played yesterday, you had to purchase upgrades with cash. Lots of you shared that it was very confusing on how to get that cash, and it was hard to tell how much you had. Because of this, I’ve removed cash from the mode. Instead of purchasing upgrades with cash, you’ll now purchase them with energy.

No More Switching Teams

Lots of you told us that switching teams when tagged took a lot of the fun away. It made it increasingly difficult for players on the team with fewer players to succeed, and it took away incentives to try to stand behind your original team.

Because of this, when you’re tagged, you’ll no longer switch teams. Your team from the start is your team until the end. Instead, the winner is determined by the team that tags the other team the most!

I think this change will have a huge impact and will lead to more collaboration & communication.

The Small Things

Finally, I’ve made lots of smaller tweaks. More areas to hide while you answer questions. You no longer lose your earnings when you get tagged. Progression of upgrades is more accessible. Lots of small little tweaks I hope will lead to a much better experience.

That’s everything! If your students didn’t enjoy playing yesterday, try playing again, and hopefully, these changes will make the experience much more enjoyable.

As always, I learn if modes are effective from you all, so let me know what you think. Thanks so much!

- Josh