KitCodes

KitCodes

Welcome to KitCodes! KitCodes is a mode designed to get your students up and moving around the class! With that, there's a little bit of preparation required.

Printable KitCodes

Click here to print KitCodes. You'll want to hang these around your classroom! Students will scan these codes in order to shop.


Requirements to play KitCodes:

  • KitCodes printed and hung around your classroom
  • Student devices can move around the classroom (laptops, tablets, phones)
  • Student devices have a camera

How KitCodes Works

KitCodes acts the same as normal Gimkit, but with one big twist: students have to move around the classroom to shop! When students enter the shop, they won't be able to select which upgrade they want to purchase, or go into the powerup section. Instead they will be prompted to scan a KitCode!

Students will travel across the classroom to find the KitCode for what they are shopping for. Once they do, they scan that code!

And then...boom! Student are taken to that part of the shop!

And that's it! With KitCodes being hung up around the class, the students have to get moving in order to shop. It's also really awesome to see which students are shopping for what in the middle of a game!


Ideas for KitCodes

We're so excited to see all the different ways you all will use KitCodes in your class. As a start, here are a few ideas you can implement to shake up the gameplay even further!

Evolving Shop

Take control over the shop! Don't have all KitCodes available during the beginning of the game. Perhaps introduce some halfway through the game, or remove some! See a bunch of student crowding around one KitCode? Remove it and see how it changes the game!

Project the Codes

Don't print the KitCodes at all! Just project one on your screen and cycle through them every 30 seconds or so. Students will have to keep looking up to make sure they don't miss the opportunity to shop for what they've been looking for!

Hand out KitCodes

Give each student a printed KitCode. They'll have to go around and find another student to trade with in order to shop for what they're looking for!

Humans Vs Zombies!

Happy Halloween everyone! 🎃

Here’s what you need to know about our special Halloween mode: Humans vs Zombies!

Students are randomly split into two teams, Humans & Zombies! You can reshuffle the teams as many times as you'd like.

Each team starts off with 700 out of 700 health! 1.5 health is automatically decreased every second. The team that survives the longest wins!

On your screen, you'll see each team with their health-bar. Students can look up during the game to see where they're at!

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On the student's end, they'll be working their hardest to answer questions correctly and earn cash, but there's some special new upgrades available for purchase in the new Home section of the shop!

Sabotage

Removes 40 health from the other team

💪 Strengthen

Increases max health by 15

🏥 Repair

Increases health by 30

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Humans and Zombies will have to strategize on the fly! They'll have to figure out the best upgrades to buy to stay alive the longest!

It's going to be an incredible Halloween! Thanks everyone and see you in game!

Changes to Boss Battle Mode

Hey everyone! It’s Josh here from Gimkit with an update on Boss Battle. We’ve loved seeing you all challenge your students; there have been some incredible games!

Shortly after the release of Boss Battle, we saw some issues. The Boss was winning too much. We made a change to decrease the Boss’s earnings by 20%. After pushing out this change, we monitored the results and saw that the Boss was still winning too much.

Since that first update, we’ve made two additional changes, to decrease The Boss’s earnings by 50% and then 75%. In short, The Boss was earning 1/4 the cash from when we first launched the mode. Even with all of this, The Boss was still winning most of the time. From your feedback, we learned we messed up with the design behind the mode.

We learned it was a mistake to include the same balance sharing logic with Team Mode in Boss Battle. Basically, it doesn’t make sense for all The Challengers to share a balance. In Team Mode, this works because it’s a smaller group, and teammates can communicate mid-game and figure out the strategy. With Boss Battle, there’s too many people to effectively communicate. What ends up happening is everybody shops on their own, which means a consistent low balance for The Challengers. What we need to do is make a change so that balance isn’t shared between all The Challengers. And that’s exactly what we’ve done!

Starting on October 8th, we’re introducing a new balance system for Boss Battle. With this system, each student will have their own balance. This means they won’t be able to purchase powerups & upgrades without earning the cash on their own first. The team balance (the one on the leaderboard) will be all the individual balances together. Since each student will have their own balance, we hope this will help make the game more fair.

Here’s some more information on how the balance system will work:

  • Starting Cash: The starting cash amount will be distributed evenly between all members. So, if there are 5 challengers and you set $100 for starting cash, each challenger will have $20 so start.

  • Subtractor: 20% will subtracted from each individual member

  • Gift: 25% will be increased from each individual member.

  • Link: The Link is disabled in Boss Battle, but for future modes that use this system, Link earnings will be distributed evenly between all members. Same as starting cash. With this update, we’ve also making a change so Link earnings only apply to answered questions.


We hope this new system will help make Boss Battle more fun and fair! With this update, we’ll also be changing the reduction in The Boss’s earnings to 16% from 75%.

As always, send us your feedback! We love to hear it!

Also, one last piece of good news! Since we’re making this significant change to Boss Battle, we’re extending the leave date from October 11th to October 16th! Get some extra days of Boss Battle fun! Thanks so much everyone!